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2D Platform Level with Custom Player Character

Project type

Unity project, 2D platformer game

Date

Spring 2023

Location

Montserrat College of Art

During the latter half of my sophomore year, I created a simple 2D platforming game with its own original animated character sprite.

Using a premade Unity package as a starting point, I customized the terrain and replaced some of the environmental assets with my own art files.

To create the player character, I designed it in Photoshop, where I put each individual body part, limb, and segment into its own layer. I then ported the file to Spine, where I made different animations for each respective action in-game, such as an idle, a walk & run cycle, a jumping & falling loop, and a death pose.

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